
HABARI.FX
NƠI ĐÀO TẠO VFX CHUYÊN NGHIỆP
NUKE & AFTER EFFECT
Chương Trình NUKE
Bài 1: First day working with Nuke
1. Introduction of Nuke
a. What is Nuke ?
b. Potential to VFX
c. Why is Nuke ?
d. What is difference AE ?
2. Touring interface of Nuke
3. Some short keys .
4. Getting started with Nuke .
5. Basic composite .
Bài 2 : Compositting CGI with bigger note
1. Working with Chanel .
2. Working contact sheets .
3. Linking property with expressions.
4. Building beauty pass.
5. Using shuffle copy note.
6. Manipulating passes.
7. Adding other CGI image.
8. Placing CGI over live BG.
9. Using mask input.
Bài 3 : Color correction
1. Understanding Nuke's approache to color.
2. Color manipulation building block.
3. Using I / O Graph to color operation
4.Create curves with color look up.
5. Color matching with Grade Node.
Bài 4: 2D tracking
1. Tracker node basics
2. Stabilizing a shot .
3. Tracking four point.
Bài 5: Roto paint ( P1)
1. Introduction of interface.
2. Curse editors.
3. Practice.
a. Using paint for wire removed
b. Remove dust
Bài 6: Roto paint (P2)
1. Split - screening twin with Roto.
2. Combining paint Roto and animation - Composite with key mix node shope - Work with stroke.
3. Using the Dope sheet.
Bài 7: Keying (P1)
1. Introduction of keying Node.
2. Basic keying terms.
3. Lute keyer.
Bài 8: Keying ( P2)
1. The IBK ( Image based keyer)
2. Key light
3. Combining keyer Nodes using the Tree. ( Erode , Dilates, Spill suppressing, ltue correct)
Bài 9: The NUKE 3D Engine
1. 3D sence setup ( camera , Geometry , scene, scan line rander.....)
2. Moving image with 3D scene - Setting Nuke 3D seen - Navigatting the 3D worked - Import a camera - Create a cule
3. Reconcile 3D : Tranforming 3D data into 2D data - Setting up a reimcile 3D nude - Using reconcile 3D's output with a tracker node.
Bài 10: Camera tracking ( P1)
1. Calculating Refleetion movement using camera tracking.
2. 3D tracking in Nuke - Track feature - Sloving camera - Create the scene
3. Looding a pre-generated camera tracker node.
4. Aligning ascene
Bài 11: Camera tracking ( P2 )
1.Creating the reflection
a. Scan line Render node
b. Creating the reflective surface
b. Environment light and specular material
c. Cutting the reflection to size
2. Practice
Bài 12: Camera projection ( P1 ) - Basic
1. Understanding camera projection in Nuke
2. Building a camera projection scene
3. Tweaking the geometry
4. Animating camera
5. Tweaking the texture
Chương Trình AFTER EFFECT
Bài 1: Affter Effects Tổng quan, Phím tắt
1. Affter Effects Tổng quan, Phím tắt
2. Thiết lập composition cho project
3. Layer và cách quản lý layer
4. Thiết lập Keys và Animation
Bài 2: 3D camera trong AE
1. Layer Null Object
2. Camera và các công cụ sử dụng
3. Layer 3D
4. Thiết lập Galaxy
Bài 3: Mask và kỹ thuật Roto
1. Mask: Mask shape, Feather…
2. Kỹ thuật Roto
Bài 4: Tracking trong AE
1. Track motion
2. Track Moccha
3. Track Camera
Bài 5: Tạo Ocean WaterFall
1. Fractal noise
2. CC Glass
3. Tritone
Bài 6: Tạo cảnh Destroy với Shatter
1. Shatter
a. Strength
b. Force
2. Lens flare
Bài 7: Ánh sáng với Opticle Flare
1. Opticle Flare
a. Mask
b. Luminance
c. 3D…
d. Track light
Bài 8: Color correction với Magic Bullet
1. Magic bullet look
2. Magic mojo
Bài 9: Tạo quả cầu nâng lượng với Trapcode shine
-
Trapcode Shine: Color, Streake, Strenght…
2. Stylize glow
3. CC Particle World
Bài 10: Trapcode Particular cơ bản
1. Emitter: Sphere, Box..
a. Velocity
b. Size emitter
2. Particle:
a. Life
b. Size, Opacity
Bài 11: Trapcode Particular nâng cao
1. Physic:
a. Gravity
b. Turbulence Field
c. Physics dạng Bounce
2. Layer emitter
Bài 12: Trapcode Form
1. Base Form
a. Box, Sphere..
b. Turbulence Effect
c. Displacement
d. Wind
2. Dispere, Twist…







